CDL Ruleset

Match Rules

Gentlemen agreements: 

No hardline
No streaks
2 smokes per team
No mounting leaning 
Specialist streaks
No supressor
No thermal

Gamertags:

You must enter your platform specific Gamertag (PSN ID, Xbox Live, Battle.net) within the team roster under the Gamertag section
Failure to do so may result in your team forfeiting the match.

Your Activision ID can be found & edited from your My Call of Duty Profile, under the Basic Info section.
Players must include their Activision ID within the team roster in the registrations form, including the Unique identifier number, if applicable (Example#1234567).

Activision IDs are case sensitive (Example DiVINce#1234567 must be entered exactly as DiVINce#1234567)
Not all Activision IDs will include the Unique Identifier number.
If you are unable to find your opponent, await an invitation.
If no invitation arrives, follow the no show procedure below, including proof of the attempts to add each player on the opposing team. 
Failure to do so may result in your team forfeiting the match.

Platforms:

Xbox One & PS4 players are permitted to play in all standard matches.
Teams will forfeit the match if the incorrect platform is used.

Control Schemes:

Using any control scheme not selected within the "Control Scheme" challenge option will result in a forfeit of the match.

Hosting:

All matches should be played using Custom Games (Private Match) following the hosting format displayed on the match page.
The team that is not hosting will pick which side to play on.
The hosting team is responsible for ensuring all settings are correct prior to launching the map. Hosting incorrect settings will result in a forfeit of that map.
The hosting team may not drop host at any point during the match. Dropping host during or after a maps completion will result in a forfeit of that map.

Delay Between Rounds:

Teams may not delay the match for more than 5 minutes between each round/map. A round is defined as a stopping point during the match when match settings may be altered, and/or players may switch sides or change equipment.

Playing Man Down:

A team can start a map shorthanded unless it is for a "Kill Dependent Game Mode" (Team Deathmatch, Kill Confirmed etc). You can only be shorthanded by one player. For example, in a 4v4, a team can start a map with 3 players. If you are missing more than one player, you cannot start a map. This rule applies to all matches except for 1v1s.

Team Killing:

Deliberate and repeated team-killing or committing suicide on purpose during any Kill-Dependent game mode  will  result in a forfeit of the map. If a team is accused of violating this rule, the accuser must provide valid video proof. Complete the match and then report the outcome. If it is a Premium Match, report the scores correctly and then submit a ticket. If it is a Non-Premium Match, you can select the Match Status that says: “I’m reporting: I had an issue and want to dispute”. Then, submit your ticket containing valid proof.

Team Switching:

Team changing in-game is not allowed. If a player joins the wrong team upon launch, the map will be restarted. Abuse of this rule will result in a lock/ban. If a player changes teams after the first kill, the offending team will forfeit the map.

Tie Game:

If a map results in a tie, the map will be replayed with the same sides and settings.

Connection Issues:

If there is a connection related issue, please finish out the map and show proof of every affected round(s)/map(s) in a ticket after the match has been completed. Proof must be in video format, show full ping bars and show the final result of that round(s)/map(s).

Disconnections:

Games must be restarted if a Player disconnects in the first 30 seconds and/or before the first kill.

Proof must be captured and provided in the event of a dispute.
If a Player disconnects after the first 30 seconds and/or after the first kill, the map must be continued. The missing player may be reinvited to the game. The team with the missing player may not leave the game at the conclusion of the round that the disconnect occurred. If a team fully leaves the game due to a player disconnecting they will forfeit the map in question.

Restricted Items:

In the event a player equips a restricted item they will only forfeit the map in question if they actively used it in the match. The burden of proof is on the opposing team to prove the item was used.  Leaving a match due to the opposing equipping a restricted item but not using the item will result in a forfeit for the team that leaves the match unless they are able to prove that it was actually used
Equipping any restricted specialist will result in a forfeit of the map.

No Shows:

A team has 15 minutes to show-up with the proper number of eligible players and be ready to start the match. Failure to do so will result in a forfeit. Teams are responsible for all scheduled matches.

If you have a No Show issue, navigate to your match page and update your match status to: "I'm reporting: my opponent did not show up". As the match was not played, do not report any scores.
To receive a no show win, you must send a Discord message within 45 minutes of the scheduled match time. If you have any proof, be sure to submit it in your Discord message.

Lobby Settings:

Lobby settings are coming soon. Any matches played while these settings are unavailable should be played as mode defaults.

Bolts Only:

If Bolts Only is enabled within the challenge options, the following rules apply;

Weapons Allowed:

Marksman Rifles | Kar98k

Attachments Allowed:

None (Iron Sights Only)
Gun Perks: Not Allowed
Player Perks: All Allowed
Restrictions:All Other Weapons/Attachments
All Lethals
All Tacticals
Melee Weapons/Kills (Running with a knife is allowed)
All Scorestreaks
All Field Upgrades
If Bolts Only is enabled within the challenge options the following settings must be changed;

Player | Max Health: 30 (Hardcore)

Multiple Special Modes:

If multiple special modes are selected the setting changes must all be applied unless overridden by another setting. For example, Hardcore Mode, Radar Always On lobby settings must be changed as follows;

Gameplay | Hardcore Mode: Enabled
Team | Radar Always On: Enabled
Team | Enable Mini Map: Yes

CDL Variant:

Due to known issues, DO NOT use the CDL option in-game when setting up the lobby. The host must set up the game manually without using the CDL Mode.

The following lobby settings must be changed for CDL Variant Matches;

Search & Destroy:

Game:Round Switch: Every Round
Advanced:Defuse Time: 7.5 Seconds
Silent Plant: Enabled
Reset Plant/Defuse Progress: Enabled
Team:Weapon Pings On Minimap: Enabled
Friendly Fire: Enabled
Team Kill Punish Limit: Disabled
GameplayEquipment Delay: 5 Seconds
Equpment Protection: Disabled

Domination:

Game:Round Limit: 2 Rounds
Round Switch: Every Round
Round Time Limit: 6 Minutes
Round Score Limit: Unlimited
Team:3rd Person Spectating: Disabled
Weapon Pings On Minimap: Enabled
Respawn Delay: 5 Seconds
Friendly Fire: Enabled
Respawn Delay: 5 Seconds
Team Kill Punish Limit: Disabled
Gameplay:Equipment Delay: 5 Seconds
Equipment Protection: Disabled

Hardpoint:

Game:Time Limit: 5 Minutes
Score Limit: 250 Points
Skip Infil: Disabled
Team:3rd Person Spectating: Disabled
Weapon Pings On Minimap: Enabled
Respawn Delay: 2.5 Seconds
Friendly Fire: Enabled
Team Kill Punish Limit: Disabled
Gameplay:Equipment Delay: 5 Seconds
Equipment Protection: Disabled

Item Restrictions: (The following items are restricted from play in CDL Variant Matches)

Weapons:

LMG (All)M91
PKM
MG34
L86A2
Shotgun (All)Model 680
R9-0 Shotgun
725 Origin
12 Shotgun
MeleeRiot Shield
Launchers (All)RPG-7
PILA
JOKR
Strela-P

Attachments:

UnderbarrelM203 40mm Concussive
M203 40mm Smokescreen
M203 40mm Recon
M203 40mm High-Explosive
M203 40mm Flash
M203 40mm Incendiary
12 Gauge Deputy

Weapon Perks:

Frangible - Wounding

Gear / Equipment:

LethalClaymore
C4
Molotov Cocktail
Proximity Mine
TacticalHeartbeat Sensor
Gas Grenade
Snapshot Grenade
Stim

Perks:

Perk 1Overkill
Perk 2High Alert
Kill Chain
Restock
Perk 3Shrapnel
Tracker
PerksSpecialist

Field Upgrades:

Recon Drone
Stopping Power
Weapon Drop
Tactical Insertion
Deployable Cover

Killstreaks:

3 KillPersonal Radar - Shield Turret
4 KillCounter UAV - UAV - Care Package
7 KillIAV - Sentry - Wheelson
8 KillEmergency Airdrop
10 KillWhite Phosphorous
12 KillAdvanced UAV
15 KillJuggernaut

CDL Ruleset